The Project

A mystery world built from books, evidence, learning and discovery.

Project Clandestinus begins with manuscripts, symbols, hidden evidence and investigation. The books remain the first gateway; the world is now expanding into an educational game where exploration, problem-solving and academic progression become part of the adventure.

The work in front of you

The books are the primary evidence.

Book I opens the first symbolic manuscript. The Jade Eclipse follows with a second record that changes the angle of the investigation. Together they form the starting point for a connected reading experience.

The archive is deliberately incomplete at the surface. Its value is in the act of looking carefully: noticing a repeated shape, recording where it appears and testing whether the surrounding evidence supports a connection.

Current collection

Four ways to enter the investigation.

01

Book I

The opening manuscript: symbols, visual structure and the first visible gate.

View Book I
02

The Jade Eclipse

The second record, available in paperback and hardcover, where familiar marks return under a changed sky.

View Book II
03

The Discovery Gate

A reader-led findings channel for recording theories, deductions and observations from across the Clandestinus world.

Submit Your Findings
04In development

Clandestinus Educational Game

An educational game world combining subjects, exploration, assignments, assessments, collaboration and academic progression.

Explore the concept

The next chapter

Clandestinus Educational Game

The goal is not to place ordinary worksheets inside a game. It is to make learning, investigation, exploration, problem-solving, collaboration and progression part of the adventure.

01

Subjects & discovery

Age-appropriate subjects connect to missions, evidence, exploration and questions that reward careful thinking.

02

Assignments & assessment

Planned activities may include assignments, tests and examinations, with feedback that helps learners understand what to practise next.

03

Academic progression

Subject grades, report cards and progression requirements could reflect a learner’s stage, with increasing responsibility as they advance.

These systems are planned and remain in development. Game grades do not automatically represent formal accreditation or recognised qualifications. Any recognised qualification pathway would require separate participation and approval from authorised education or qualification providers.

A longer-term environment

Clandestinus World Academy

The World Academy is the longer-term digital education environment surrounding the game: a place where the mystery world and supported learning could meet.

Educational gameplayCollaborative learningProtected school and class groupsTeacher-supported learningApproved live online educationOptional tutoring

School-connected spaces and live teaching would only be developed with appropriate school participation, safeguarding, privacy controls and approvals.

Pilot first. Validate locally. Expand responsibly.

Proposed pilot pathway

The UK and Romania are both proposed Phase 1 pilot environments. Wider European Union expansion may be explored only after pilot validation.

Phase 1UK & Romania pilotsTwo proposed pilot environments
01

Proposed pilot

United Kingdom

Could explore controlled collaboration with suitable schools, universities, education partners, charities, local or public bodies, and digital inclusion organisations. No participation is confirmed.

Potential objectives

  • Educational and technical testing
  • Learner and teacher feedback
  • Safeguarding and age-appropriate design
  • Curriculum relevance, accessibility and evidence of educational impact
02

Proposed pilot

Romania

An early pilot could explore inclusive learning for children who are ill, recovering at home, hospitalised, temporarily unable to attend school, affected by floods, extreme weather or other emergencies, or facing financial barriers to adequate digital access.

A connected school community

With formal school agreement, protected class and year groups could help students follow activities, complete assignments, revise, ask questions and support classmates. Where authorised, future tools could enable live participation with teachers and peers.

01UK pilotPhase 1
02Romania pilotPhase 1
03ValidationLearn and improve
04Wider EULater expansion

Romania · digital access

Keeping learners connected

Clandestinus intends to explore partnerships and eligible funding routes that could support educational laptops and internet connectivity for qualifying children whose families cannot adequately provide digital access.

Any equipment or connectivity provision would depend on programme eligibility, funding availability, formal approval, institutional participation, and applicable procurement and safeguarding requirements. Devices are not promised.

Possible future learning tools

Class groups & live learning

Learn with your class

The future platform may support protected groups for Class 1, Class 2, Class 3 and other classes or year groups. Students could solve tasks, revise and help classmates within a school-approved setting. This is not an existing live service; school participation would require formal agreement.

Join learning remotely

Future live online learning could help when illness, hospitalisation, home recovery, extreme weather, a local emergency or temporary access disruption prevents attendance.

Before operation, it would require safeguarding, applicable parental or guardian permissions, school governance, teacher participation, privacy controls, secure access, moderation and compliance with relevant education rules.

Access and additional support

Core learning stays distinct from tutoring

Core experience

Educational game activities and appropriate collaborative learning should remain separate from optional paid tutoring.

Optional tutoring

Any future one-to-one or small-group tutoring would be offered separately, with appropriate tutor verification, safeguarding, separate terms, transparent pricing and parental or guardian controls where applicable.

A core design requirement

Safeguarding & privacy

Child safety must shape the service from the start, especially wherever a school, tutor or live communication is involved.

Age-appropriate designSecure class accessPrivacy and minimal personal dataModeration and safeguarding proceduresPermissions where requiredSchool governanceClear controls over who can contact children

Phase 2 · later expansion

Wider European Union

After successful UK and Romanian pilot validation, Project Clandestinus may explore additional EU countries and potential partners such as schools, universities, NGOs, public institutions, education technology organisations, digital inclusion programmes and eligible European programmes.

This is a future expansion pathway. Clandestinus is not an EU programme, and no EU funding is represented as secured.

Current status

In development. Pilots proposed.

Clandestinus Educational Game and Clandestinus World Academy are currently in development. The UK and Romania are proposed as the first pilot environments.

Game systems, curriculum alignment, school participation, live teaching, tutoring, device provision, connectivity support, qualification pathways, institutional partnerships, public-sector involvement, grants and EU or public funding remain subject to development, safeguarding review, technical validation, eligibility, funding and formal agreements where required.