Book I
The opening manuscript: symbols, visual structure and the first visible gate.
View Book IThe Project
Project Clandestinus begins with manuscripts, symbols, hidden evidence and investigation. The books remain the first gateway; the world is now expanding into an educational game where exploration, problem-solving and academic progression become part of the adventure.
The work in front of you
Book I opens the first symbolic manuscript. The Jade Eclipse follows with a second record that changes the angle of the investigation. Together they form the starting point for a connected reading experience.
The archive is deliberately incomplete at the surface. Its value is in the act of looking carefully: noticing a repeated shape, recording where it appears and testing whether the surrounding evidence supports a connection.
Current collection
The opening manuscript: symbols, visual structure and the first visible gate.
View Book IThe second record, available in paperback and hardcover, where familiar marks return under a changed sky.
View Book IIA reader-led findings channel for recording theories, deductions and observations from across the Clandestinus world.
Submit Your FindingsAn educational game world combining subjects, exploration, assignments, assessments, collaboration and academic progression.
Explore the conceptThe next chapter
The goal is not to place ordinary worksheets inside a game. It is to make learning, investigation, exploration, problem-solving, collaboration and progression part of the adventure.
Age-appropriate subjects connect to missions, evidence, exploration and questions that reward careful thinking.
Planned activities may include assignments, tests and examinations, with feedback that helps learners understand what to practise next.
Subject grades, report cards and progression requirements could reflect a learner’s stage, with increasing responsibility as they advance.
These systems are planned and remain in development. Game grades do not automatically represent formal accreditation or recognised qualifications. Any recognised qualification pathway would require separate participation and approval from authorised education or qualification providers.
A longer-term environment
The World Academy is the longer-term digital education environment surrounding the game: a place where the mystery world and supported learning could meet.
School-connected spaces and live teaching would only be developed with appropriate school participation, safeguarding, privacy controls and approvals.
Pilot first. Validate locally. Expand responsibly.
The UK and Romania are both proposed Phase 1 pilot environments. Wider European Union expansion may be explored only after pilot validation.
Proposed pilot
Could explore controlled collaboration with suitable schools, universities, education partners, charities, local or public bodies, and digital inclusion organisations. No participation is confirmed.
Potential objectives
Proposed pilot
An early pilot could explore inclusive learning for children who are ill, recovering at home, hospitalised, temporarily unable to attend school, affected by floods, extreme weather or other emergencies, or facing financial barriers to adequate digital access.
A connected school community
With formal school agreement, protected class and year groups could help students follow activities, complete assignments, revise, ask questions and support classmates. Where authorised, future tools could enable live participation with teachers and peers.
Romania · digital access
Clandestinus intends to explore partnerships and eligible funding routes that could support educational laptops and internet connectivity for qualifying children whose families cannot adequately provide digital access.
Any equipment or connectivity provision would depend on programme eligibility, funding availability, formal approval, institutional participation, and applicable procurement and safeguarding requirements. Devices are not promised.
Possible future learning tools
The future platform may support protected groups for Class 1, Class 2, Class 3 and other classes or year groups. Students could solve tasks, revise and help classmates within a school-approved setting. This is not an existing live service; school participation would require formal agreement.
Future live online learning could help when illness, hospitalisation, home recovery, extreme weather, a local emergency or temporary access disruption prevents attendance.
Before operation, it would require safeguarding, applicable parental or guardian permissions, school governance, teacher participation, privacy controls, secure access, moderation and compliance with relevant education rules.
Access and additional support
Educational game activities and appropriate collaborative learning should remain separate from optional paid tutoring.
Any future one-to-one or small-group tutoring would be offered separately, with appropriate tutor verification, safeguarding, separate terms, transparent pricing and parental or guardian controls where applicable.
A core design requirement
Child safety must shape the service from the start, especially wherever a school, tutor or live communication is involved.
Phase 2 · later expansion
After successful UK and Romanian pilot validation, Project Clandestinus may explore additional EU countries and potential partners such as schools, universities, NGOs, public institutions, education technology organisations, digital inclusion programmes and eligible European programmes.
This is a future expansion pathway. Clandestinus is not an EU programme, and no EU funding is represented as secured.
Current status
Clandestinus Educational Game and Clandestinus World Academy are currently in development. The UK and Romania are proposed as the first pilot environments.
Game systems, curriculum alignment, school participation, live teaching, tutoring, device provision, connectivity support, qualification pathways, institutional partnerships, public-sector involvement, grants and EU or public funding remain subject to development, safeguarding review, technical validation, eligibility, funding and formal agreements where required.